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Unity 3d create matchmaking

Unity Multiplayer Turn-based Card Game Tutorial (Part 2), Lobby and Matchmaking

I also don't understand what CCU is, but I know matchmaking is a Unity unity 3d create matchmaking and I had to create a cloud project where the match making service is currently in beta or something. No matchmaking, Host with no remote clients 2. Matchmaking, Host with several remote clients 3.

Matchmaking, Host with several remote clients I guess I still need to understand how a match and a host are related, to be able to start a game with just the local client who hosts his own game vs. Also, does Unity provide some mechanism around usernames?

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